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100 Computer Games to Play Before You Die
From unforgettable classics such as Donkey Kong and Space Invadersto such modern phenomena as Grand Theft Auto and Wii Sports—the genuine masterpieces of computer games Pac-Man, Space Invaders, Sonic the Hedgehog, Prince of Persia—computer games have been drawingpeople in for decades. But which of the vast array are true classicsworth becoming addicted to? From the halcyon days of pixilated, one-dimensional blobs charging around a maze to escape from ghosts, tocontemporary fully interactive adventures, computer games expert Steve Bowden analyzesthe 100 games thatcomprise his shortlist.Both nostalgic players with a penchant for Atari or whether Mario Kart fanatics who revel in the thrill of the race in Mario Kart willfind something they lovein this fun and informative book.
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This guidebook on e-science presents real-world examples of practices and applications, demonstrating how a range of computational technologies and tools can be employed to build essential infrastructures supporting next-generation scientific research. Each chapter provides introductory material on core concepts and principles, as well as descriptions and discussions of relevant e-science methodologies, architectures, tools, systems, services and frameworks. Features: includes contributions from an international selection of preeminent e-science experts and practitioners; discusses use of mainstream grid computing and peer-to-peer grid technology for "open" research and resource sharing in scientific research; presents varied methods for data management in data-intensive research; investigates issues of e-infrastructure interoperability, security, trust and privacy for collaborative research; examines workflow technology for the automation of scientific processes; describes applications of e-science.
