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3D Computer Graphics
This textbook emphasises fundamentals and the mathematics underlying 3D computer graphics while also covering programming techniques using OpenGL, a platform-independent graphics programming environment. Topics include transformations and viewing, lighting and shading, ray tracing, radiosity, texture mapping and colour theory, and aspects of animation, including quaternions, orientation, and inverse kinematics.
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With success of ICEEE 2010 in Wuhan, China, and December 4 to 5, 2010, the second International Conference of Electrical and Electronics Engineering (ICEEE 2011) will be held in Macau, China, and December 1 to 2, 2011. ICEEE is an annual conference to call together researchers, engineers, academicians as well as industrial professionals from all over the world to present their research results and development activities in Electrical and Electronics Engineering along with Computer Science and Technology, Communication Technology, Artificial Intelligence, Information Technology, etc. This year ICEEE is sponsored by International Industrial Electronics Center, Hong Kong. And based on the deserved reputation, more than 750 papers have been submitted to ICEEE 2011, from which 92 high quality original papers have been selected for the conference presentation and inclusion in the "Future Information Technology and Computer Engineering" book based on the referees' comments from peer-refereed. We expect that the Future Information Technology and Computer Engineering book will be a trigger for further related research and technology improvements in the importance subject including Database Management, Information Technology and System, Computing Methodologies, Computer Systems Organization, Computer Application, etc. We expect that the Future Information Technology and Computer Engineering book will be a trigger for further related research and technology improvements in the importance subject including Database Management, Information Technology and System, Computing Methodologies, Computer Systems Organization, Computer Application, etc.
Math You Can't Use
Gathering persepectives from law, computer science, mathematics, and economics, examines the intellectual property issues surrounding computer software and suggests how patents might accommodate the unique structure of code and copyright for software could be more effectively implemented"--Provided by publisher.
